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Devlog
Release v1.5.220
November 05, 2024
by
divVerent
Changes since v1.5.208: Engine: fix error reporting. Engine: move Ebitengine to v2.8.3 Mobile: declare min iOS requirement to be 13.0...
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Release v1.5.208
October 07, 2024
by
divVerent
Changes since v1.5.202: Engine: improve compile flags to make the binary smaller. Engine: modules update, including Ebitengine 2.8.0...
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Release v1.5.202
September 16, 2024
by
divVerent
Changes since v1.5.190: Engine: fix game hanging at start on ChromeOS. Engine: make singlethreaded-ness a runtime option. Engine: module updates, including Ebitengine 2.7.9. Engine: remove runnable_wh...
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Release v1.5.190
August 27, 2024
by
divVerent
Changes since v1.5.183: Translations: more updates to Ukrainian...
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Release v1.5.183
August 26, 2024
by
divVerent
Changes since v1.5.173: Engine: updated libraries. Translations: updates to Ukrainian translation (thanks, EGYT!)...
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Release v1.5.173
July 09, 2024
by
divVerent
Changes since v1.5.139: Android: bump target SDK to 34 (required by Google Play). Libraries: update Ebitengine from 2.7.4 to 2.7.7. Snap: also use the SVG icon. Translations: updates to Chinese (Tradi...
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Release v1.5.139
June 03, 2024
by
divVerent
Changes since v1.5.129: Engine: add more profiles. Modules: bump github.com/hajimehoshi/ebiten/v2 from 2.7.3 to 2.7.4 Translation: minor updates to Chinese (Traditional)...
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Release v1.5.129
May 01, 2024
by
divVerent
Changes since v1.5.54: Engine: module updates. Engine: update to Ebitengine 2.7.2. Engine: update to Go 1.21. This drops support for Windows below 10 and macOS below Catalina. Languages: add Chinese (...
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Release v1.5.54
April 08, 2024
by
divVerent
Changes since v1.5.42: Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7. Engine: upgrade Ebitengine to 2.6.7. Next version of AAAAXY will move to Ebitengine 2.7.0. Le...
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Release v1.5.42
March 04, 2024
by
divVerent
Changes since v1.5.23: Engine: do not activate questionblocks when hitting them just by rising up on a platform. Matches Mario rules. Engine: minor module update. Level: minor visual improvement to Li...
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Release v1.5.23
February 26, 2024
by
divVerent
Changes since v1.5.6: Engine: update modules. Game: slightly improve one easter egg. Menu: better score for qblocks...
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Release v1.5.6
February 19, 2024
by
divVerent
Changes since v1.4.160: Engine: add support for “language packs” - .po files placed right next to the game executable. Engine: update dependencies. Level: add a very obscure easter egg (not requir...
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Release v1.4.160
January 29, 2024
by
divVerent
Changes since v1.4.137: Engine: module update. Engine: when the configured language is Chinese, use vertical text instead of rotated text. Map: make sure the keys on Shepard Tone read in order of incr...
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Release v1.4.137
January 06, 2024
by
divVerent
Changes since v1.4.119: Engine: move to Ebitengine v2.6.2. Thus, on Linux it now requires OpenGL 3.2. HTML5: fix savegame handling. Menu: highlight the finishing point on the map too...
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Release v1.4.119
December 11, 2023
by
divVerent
1
Changes since v1.4.101: Announcement: this is the last version using Ebitengine 2.5. Next release will use Ebitengine 2.6 and drop support for OpenGL 2 graphics chips. To keep running on OpenGL 2 only...
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Release v1.4.101
November 13, 2023
by
divVerent
Changes since v1.4.72: Engine: minor module updates. Game: new translations: Belarusian (in Cyrillic and Łacinka). Mobile: reduce min Android version to 6.0 as it got confirmed running well enough on...
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Release v1.4.72
October 30, 2023
by
divVerent
Changes since v1.4.50: Engine: add more dither patterns: -palette_dither_mode=checker2 , -palette_dither_mode=hybrid2 , -palette_dither_mode=square2 . Engine: add new flag: -readonly ; disables all sa...
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Release v1.4.50
September 27, 2023
by
divVerent
Changes since v1.4.45: Engine: update Ebitengine to v2.5.10; fixes iOS crashes. Engine: update modules...
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Release v1.4.45
September 05, 2023
by
divVerent
Changes since v1.4.42: Engine: update to Ebitengine - fixes some crashes...
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Release v1.4.42
August 07, 2023
by
divVerent
Changes since v1.4.39: Engine: minor module updates...
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Release v1.4.39
July 25, 2023
by
divVerent
Changes since v1.4.33: Engine: internal preparations to support Hebrew (no translation yet). Engine: update modules...
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Release v1.4.33
July 10, 2023
by
divVerent
Changes since v1.4.18: Engine: basic support for RTL languages to enable future translation. Engine: update modules. Menu: there’s now also a nicer VGA monochrome palette. Ideal for any sort of colo...
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Release v1.4.18
June 26, 2023
by
divVerent
Changes since v1.4.8: Level: uncheese The One Way Round (cheese found by Terrain2: https://youtu.be/GiGjV-wBlCY) Engine: new flag: always_demo_record_with_timestamp. Engine: move -show_time to the cen...
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Release v1.4.8
June 21, 2023
by
divVerent
Changes since v1.4.6: Minor module updates...
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Release v1.4.6
June 05, 2023
by
divVerent
Changes since v1.4.2: Engine: minor module updates. Game: update Chinese translation text...
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Release v1.4.2
May 29, 2023
by
divVerent
Changes since v1.3.538: Engine: make smaller binaries for desktop platforms. No change to mobile. Level: add a new run category: No Coil. This is done by making the ending beatable without coil. No ch...
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Release v1.3.538
May 22, 2023
by
divVerent
Changes since v1.3.530: Engine: add a flag -debug_persist_flags, mainly nice for persisting some debug settings on mobile devices. Engine: on macOS, put config and savegame in separate directories. Ol...
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Release v1.3.530
May 15, 2023
by
divVerent
Changes since v1.3.524: Debugging: new flags -debug_show_gc, -debug_go_gc_percent. Engine: remove the logic that tries to avoid overlapping centerprints. Engine: still display overlong centerprints fu...
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Release v1.3.524
May 08, 2023
by
divVerent
Changes since v1.3.511: Engine: instead of –touch_force or the touch timer, detect use of touch controls by last inputs. Level: fixed a bunch of text/image overlaps. Mobile: fix one frame of input l...
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Release v1.3.511
May 01, 2023
by
divVerent
Changes since v1.3.469: Engine: draw the touch controls BELOW the centerprints. Engine: faster loading. Engine: show the ActionButton on touch only if one has an ability for it. Engine: update to Ebit...
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Release v1.3.469
April 24, 2023
by
divVerent
Changes since v1.3.457: Engine: experimental new flag: -pin_assets_to_ram to maybe speedup loading on mobile. Level: minor “confusion fix”. Menu: draw the map bigger to play nicer on touchscreens...
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Release v1.3.457
April 17, 2023
by
divVerent
Changes since v1.3.436: Engine: aggressively optimize tile iteration, and reduce the loaded tiles window. More fps on CPU-bound devices. iOS: separate save and config file location. Previous data is i...
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Release v1.3.436
April 10, 2023
by
divVerent
Changes since v1.3.421: Engine: almost twice as fast loading...
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Release v1.3.421
April 03, 2023
by
divVerent
Changes since v1.3.393: Engine: speed up font loading by about 20%, and add loading screen info. Level: also add an EscapeButton pic to Hello World. Menu: when quality was adjusted, save settings inst...
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Release v1.3.393
March 29, 2023
by
divVerent
Changes since v1.3.372: Engine: bump android target SDK version to 33. Engine: update to Ebitengine v2.5.0. Level: make the trash chute have small font...
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Release v1.3.372
March 13, 2023
by
divVerent
Changes since v1.3.367: Engine: oops. Flip debug gamepad logging back to false. Engine: update Ebitengine to v2.5.0-alpha.14, improving gamepad detection on Android...
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Release v1.3.367
March 06, 2023
by
divVerent
Changes since v1.3.359: Engine: add more complete Linux gamepad support. Engine: minor module update...
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Release v1.3.359
February 27, 2023
by
divVerent
Changes since v1.3.343: Engine: build the Win32 builds with SSE2. All non-EOL Windows versions require SSE2 too, and this speeds up the game a lot. Engine: enable pinning for all platforms again (perf...
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Release v1.3.343
February 22, 2023
by
divVerent
Changes since v1.3.334: Engine: add support for limited font pinning even of Chinese. Engine: enable font pinning on Android again. Engine: fix crash when toggling stretching. Engine: only re-pin a fe...
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Release v1.3.334
February 20, 2023
by
divVerent
Changes since v1.3.303: Engine: fix stretched mode and input location on Android. Engine: minor module updates. Level: fix crash in room “deja Vu”. This started in December...
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Release v1.3.303
February 13, 2023
by
divVerent
1
Changes since v1.3.263: Dependencies; update to Ebitengine 2.5. Engine: add support for stretched aspect on Android. Engine: can now pass -portable to run as a portable application (with configs and s...
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Release v1.3.263
February 06, 2023
by
divVerent
Changes since v1.3.219: Engine: update oto library. Engine: slightly improve font alignment. Engine: refactor for better localization support. Engine: migrate from go-freetype to x/image/font/opentype...
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Release v1.3.219
January 30, 2023
by
divVerent
Changes since v1.3.186: Easter egg: fix Konami Code on keyboard. Engine: minor ebitengine update. Level: reworded Shepard Tone. Game: provide a game loop for Google Play. Translations: added translati...
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Release v1.3.186
January 23, 2023
by
divVerent
Changes since v1.3.143: Level: make the piano look better with do-re-mi scales. New language: Portuguese (Brazil). New language: Latin...
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Release v1.3.143
January 16, 2023
by
divVerent
Changes since v1.3.103: Engine: minor module update. Level: minor text fixes (periods, spaces). Translation: fix bug that prevented replacing content (so now one can change translation files on a rele...
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Release v1.3.103
January 03, 2023
by
divVerent
Changes since v1.3.43: Languages: add Portuguese! Thanks, yy0zz! Level: rephrase a German pun to an English one. Level: minor text fixes. Menu: support changing language without restarting the game...
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Release v1.3.43
December 19, 2022
by
divVerent
Changes since v1.2.399: Engine: now with a touch controls editor ! Localization: now also in German ! Accessibility: Shepard Tone now has a visual effect to indicate that a note is playing. Engine: up...
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Release v1.2.399
December 05, 2022
by
divVerent
Changes since v1.2.377: Engine: demos are now using a new format (smaller files). Old format remains readable. Engine: update Ebitengine to 2.4.13...
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Release v1.2.377
November 15, 2022
by
divVerent
1
Changes since v1.2.372: Engine: update Ebitengine to v2.4.12. Fixes some crashes. Level: Nine Boxes In Sight: fix something that looked like a render bug but was just weird mapping :) Makefile: rename...
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Release v1.2.372
October 31, 2022
by
divVerent
Changes since v1.2.367: Engine: update Ebitengine to 2.4.9. Mobile: make the action jump touch button larger, and the jump touch button smaller...
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Release v1.2.367
October 17, 2022
by
divVerent
1
Changes since v1.2.356: Engine: update Ebitengine to v2.4.7. Engine: fix demo playback when savegames are switched during demo. Level: fix hint exitbuttons that should only show up when abilities are...
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Release v1.2.356
October 01, 2022
by
divVerent
Changes since v1.2.342: Android: require min 8.1, as sufficient performance got confirmed. Engine: massive refactor to simplify property parsing. Menu: do not rotozoom the player out before the credit...
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Release v1.2.342
September 27, 2022
by
divVerent
Changes since v1.2.336: Engine: update Ebitengine to v2.4.5. Fixes some crashes. Game: taking Out The Trash: prevent messup when player holds push while entering...
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Release v1.2.336
September 19, 2022
by
divVerent
Changes since v1.2.331: Engine: fix handling of gamepads that represent a D-pad as two axes. Engine: update Ebitengine to v2.4.3. Fixes headset plugging issues on Windows...
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Release v1.2.331
September 12, 2022
by
divVerent
Changes since v1.2.321: Disable the gamepad feature from the Android manifest due to missing standard layout support. Engine: ignore EPERM when opening gamepads. Engine: log the gamepad SDLID so mappi...
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Release v1.2.321
September 05, 2022
by
divVerent
Changes since v1.2.300: Engine: fix rounding of mouse or touch coordinates. Engine: update to Ebitengine v2.4.1. Engine: use DirectX by default on Windows now. Game: don’t call them “platforms”...
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Release v1.2.300
August 29, 2022
by
divVerent
Changes since v1.2.280: Engine: at lowest quality settings, cause less artifacts. Engine: fix exit code for regression test demos. Engine: new palettes: VGA and EGA greyscale palettes. Level: make the...
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Release v1.2.280
August 22, 2022
by
divVerent
Changes since v1.2.265: Engine: automatically manage graphics settings. Engine: fix some uses of deprecated Ebitengine APIs...
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Release v1.2.265
August 16, 2022
by
divVerent
Changes since v1.2.229: Engine: fixed touch screen support. Game: now with Android support! Menu: show software licenses...
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Release v1.2.229
August 08, 2022
by
divVerent
Changes since v1.2.217: Engine: fix multitouch support. Engine: minor module update: glfw, sys. Engine: show touch controls on web version again...
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Release v1.2.217
August 01, 2022
by
divVerent
Changes since v1.2.174: Menu: can now display the asset and software licenses. Release building: now 800KiB smaller releases, thanks to advancecomp. Release building: no longer include data twice on m...
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Release v1.2.174
July 21, 2022
by
divVerent
Changes since v1.2.164: Level: The One Way Round: add another room :) Level: In places that require an ability, show an ExitButton sprite if the ability is missing. Engine: Add some missing palette JS...
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Release v1.2.162
July 18, 2022
by
divVerent
Changes since v1.2.141: Dependencies: update to Ebitengine v2.3.6. Fixes input device related crashes. Color palettes: improve graphics settings menu; add palette for MSX. Engine: add an allocator for...
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Release v1.2.141
July 08, 2022
by
divVerent
Changes since v1.2.47: Engine: clean up TODOs. Engine: massive color palette and dither improvements. Hit right seven times on graphics selection for a surprise! Engine: VGA graphics is now default, n...
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Release v1.2.47
June 27, 2022
by
divVerent
Changes since v1.2.44: Map: make the Stop And Stair CP more friendly to prevent interrupted CP map in some exploits. Engine: update Ebiten to v2.3.4. Minor crash fixes...
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Release v1.2.44
June 06, 2022
by
divVerent
Changes since v1.2.42: Engine: update Ebiten to v2.3.3. No changes to behavior expected...
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Release v1.2.42
May 23, 2022
by
divVerent
Changes since v1.2.34: Engine: minor module update. Engine: use proper error wrapping, EXCEPT in vfs code, where we control IsNotExist on our own. Engine: do not show an xmessage dialog when using -du...
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Release v1.2.34
May 17, 2022
by
divVerent
Changes since v1.2.27: Engine: update to Ebiten v2.3.2. Engine: require macOS Mojave; can no longer compile for High Sierra due to an osxcross bug with recent Ebiten source. Level: make the Weird Spac...
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Release v1.2.27
May 02, 2022
by
divVerent
Changes since v1.2.23: Weird Space: slightly improve the star timing. Kaaaart Race: make the “pit lane” nicer :) Engine: minor module update...
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Release v1.2.23
April 26, 2022
by
divVerent
Changes since v1.2.19: Engine: update Ebiten and Oto. Ebiten 2.3.0 is out! Menu: fix the forward bit when assigning edges...
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Release v1.2.19
April 18, 2022
by
divVerent
Changes since v1.2.15: Engine: update Ebiten. Engine: add my own favorite palette. A variant of EGA that is slightly more colorblind friendly. Build script: update on Pling in the future...
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Release v1.2.15
April 11, 2022
by
divVerent
Changes since v1.2.4: Game: first release with some minor official mapping support without recompiling the game. Engine: update Ebiten. We’re currently tracking main until Ebiten v2.3.0 is out. Map...
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Release v1.2.4
March 28, 2022
by
divVerent
Changes since v1.1.280: Level: add a new secret room (thus minor version bump). VERY well hidden though :) Level: In Tower of Impossible: make the “impossible button” more conspicuous. Engine: red...
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Release v1.1.280
March 21, 2022
by
divVerent
Changes since v1.1.251: Level: better hint in Kaaaart Race. Level: make clear where the “lap” starts in Kaaaart Race. Level: fix another render glitch near the ending. Video capture: higher defaul...
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Release v1.1.251
March 14, 2022
by
divVerent
Changes since v1.1.234: Itch: removed the HTML5 build for now - this game really needs local storage to save progress, and browsers are moving away from supporting this in iframes. Instead now linking...
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Release v1.1.234
March 07, 2022
by
divVerent
Changes since v1.1.225: Game: fix some minor render errors near the end. Engine: update to current Ebiten from main. Has some bugfixes for multi-monitor systems. Engine: update to current Oto version...
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Release v1.1.225 - fix for macOS
March 01, 2022
by
divVerent
Fixing startup on macOS. No other changes...
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Release v1.1.223
March 01, 2022
by
divVerent
Minor bugfix release: the Van Vlijmen secret section was unreachable (actually for about a month)...
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Release v1.1.215: more fps!
February 28, 2022
by
divVerent
Changes since v1.1.189: Game: change “road rage” city name for UTC+3. Engine: switch to an Ebiten 2.2.5 with speedups backported. Planning to switch to an Ebiten 2.3.0 pre-release version next wee...
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Release v1.1.189
February 22, 2022
by
divVerent
(this is a really minor cleanup/refactor release - no gameplay changes in here) Changes since v1.1.166: Game: remove initial checkpoint cheat. It was near unusable anyway. Engine: factor out common pa...
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Release v1.1.166
February 14, 2022
by
divVerent
Changes since v1.1.112: Level: de-cheese the “hello world” secret. Engine: update modules. Engine: fix Oto crash on 32-Bit Windows 7. Fixes #17. Engine: fix savegames on Windows 7. Engine: change...
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Release v1.1.112
February 07, 2022
by
divVerent
Changes since v1.1.66: Game: fixed the logic that after 100% reveals secrets. Game: relaxed All Paths to only consider paths between visited CPs. Level: foreshadow the ending very close to the start :...
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Release v1.1.66
January 31, 2022
by
divVerent
Changes since v1.1.31: Engine: add a feature to skip render frames, allowing to run at 30fps, 20fps and 15fps. Note that this may slow down possible speedruns as input is only polled once per frame. G...
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Release v1.1.31
January 24, 2022
by
divVerent
Changes since v1.1.6: Level: fix an exploit where one could still get into Butterfly Effect without being able to stand. Makes Kaizo less confusing. Engine: add the Konami code. Engine: make the VGA p...
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Release v1.1.6
January 18, 2022
by
divVerent
Changes since v1.0.187: Level: fix a tiny render glitch in The Torus. Level: make the Kaizo jump both easier and harder at the same time; allows slightly faster runs. Level: in Kaizo, update the year...
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Release v1.0.187
January 13, 2022
by
divVerent
This is an urgent bugfix release. Changes since v1.0.183: Skip gamecontrollerdb.txt lines with syntax errors. Works around gabomdq/SDL_GameControllerDB#538 Do not use the variable name GOFLAGS in the...
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Release v1.0.183
January 12, 2022
by
divVerent
Changes since v1.0.162: Allow questionblocks to send trigger events. Add a second kaizo block to the start (no impact to expected run times). Fix minor render glitch in Kaaaart Race. Now with palette...
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Release v1.0.162
January 07, 2022
by
divVerent
Changes since v1.0.140: Accessibility: add a visual effect to the timedplatform sound. Code: minor module update. Code: allow tracing to hit multiple entities at once; this allows hitting two question...
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Release v1.0.140
January 04, 2022
by
divVerent
Changes since v1.0.126: Add a shruggie to a certain dead end; replace OnSpawn by SpawnCounter. Make questionblocks show an "effect" when activated. Initialize audio earlier to prevent pause on first s...
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Release v1.0.126
December 23, 2021
by
divVerent
Changes since v1.0.112: Make the jump sound less loud compared to the others. Add a second hint to The One Way Round. Sightly better note in Don't Look Up. Properly turn off music in the AntiHub tunne...
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