Release v1.1.189
AAAAXY » Devlog
(this is a really minor cleanup/refactor release - no gameplay changes in here)
Changes since v1.1.166:
- Game: remove initial checkpoint cheat. It was near unusable anyway.
- Engine: factor out common parts of Windows and Unix named pipe impl.
- Engine: factor out media dumping into its own package.
- Engine: fix flag description of –expand_using_vertices_accurately.
- Engine: make -debug_use_shaders=false affect ALL shaders, not just blur and vis mask.
- Engine: print the location of savegames and config in all binaries, not just for the snap.
- Engine: remove -pin_fonts_to_cache_harder - it no longer has any benefit.
- Engine: remove the known broken neighbor conflict check. It was already off.
- Engine: remove visible polygon dumping.
- Engine: update Ebiten to 2.2.5 and Oto to 2.1.0-alpha.6. Fixes maximize button on macOS.
Files
Windows (64-Bit) 32 MB
Version v1.1.189 Feb 22, 2022
Windows (32-Bit) 32 MB
Version v1.1.189 Feb 22, 2022
Linux (64-Bit AppImage) 32 MB
Version v1.1.189 Feb 22, 2022
Linux (64-Bit) 32 MB
Version v1.1.189 Feb 22, 2022
macOS (Intel and Apple M1) 38 MB
Version v1.1.189 Feb 22, 2022
aaaaxy-js-wasm.zip 32 MB
Version v1.1.189 Feb 22, 2022
Get AAAAXY
AAAAXY
A nonlinear 2D puzzle platformer taking place in impossible spaces.
Status | Released |
Author | divVerent |
Genre | Platformer |
Tags | 2D, Exploration, impossible-spaces, non-eucledian, non-euclidean, Non violent, Puzzle-Platformer, Retro, troll, weird |
Languages | Arabic, Belarusian, German, English, Japanese, Latin, Portuguese (Portugal), Portuguese (Brazil), Ukrainian, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly, High-contrast |
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